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Belgian Amiga Club - ADF Collection
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BS1 part 27.zip
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BS1 part 27
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DocDisk40.adf
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ActionCheatsPart3.pp
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ActionCheatsPart3
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Text File
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1978-01-04
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16KB
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358 lines
CHEATING WITH THE ACTION REPLAY
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ON AD&D AND ROLL PLAYING GAMES
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BY IAN ELDRIDGE © 1992
~~~~~~~~~~~~~~~~~~~~~~
PART 3
~~~~~~
LEGEND OF FAERGHAIL
~~~~~~~~~~~~~~~~~~~
Again to search for your Chars name use the FS command,in doing so
you will find that 2 ADDRESSES will be found,both will look the
same when you go into them so you will have to find out which one
is the hackable one.I found that the second address was hackable
and may be true in all cases but don't take my word for it.
NOTE.
~~~~~
When you edit your CHAR have the name to the far left(hex & ascii
side) to make editing a lot easier.
LINE 1 41 53 4B 41 52 00 74 65 72 00 00 00 00 00 01 FF ASKAR.TER.......
LINE 2 FF 00 00 00 00 00 01 01 00 02 07 64 0A 0A 00 00 ...........D....
LINE 3 06 00 06 02 11 00 11 11 00 00 31 00 00 00 00 00 ..........1.....
LINE 4 00 05 00 05 00 00 02 00 00 00 00 00 00 00 00 00 ................
LINE 5 00 00 00 00 12 0E 0D 12 09 00 00 00 00 00 00 00 ................
64 00 00 00 01 01 00 00 00 00 00 00 00 00 00 0D D...............
LINE 6 00 00 00 13 24 07 71 03 03 08 17 00 00 00 00 03 ....$.Q.........
LINE 7 00 00 00 00 FF 00 00 00 00 02 00 00 00 00 00 00 ................
LINE 8 00 1A 00 00 64 28 00 00 64 09 00 00 64 08 00 00 ....D(..D...D...
64 28 00 00 64 28 00 00 64 28 00 00 64 28 00 00 D(..D(..D(..D(..
64 28 00 00 64 28 00 00 64 28 00 00 64 28 00 00 D(..D(..D(..D(..
64 28 00 00 64 28 00 00 64 28 00 00 64 28 00 00 D(..D(..D(..D(..
64 28 00 00 64 28 00 00 64 28 00 00 64 28 00 00 D(..D(..D(..D(..
64 28 00 00 64 28 00 00 64 28 00 00 64 28 00 00 D(..D(..D(..D(..
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
LINE 9 00 01 08 02 04 03 09 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
LINE 10 00 00 00 00 00 00 00 00 00 01 4C 45 58 00 61 63 ..........LEX.AC
LINE 1
~~~~~~
The chars name.
LINE 2.
~~~~~~~
This line holds % byte,DEATH byte and 1st byte of hit points.
LINE 2 FF 00 00 00 00 00 01 01 00 02 07 64 0A 0A 00 00 ...........D....
^ ^ ^ \->hit point
| | |
| | ---DEATH byte
| |
% bytes
When your in the game the % byte is under the CHARS name at the top
display.
When you die 07 will be displayed in the position above,to bring your
CHAR back to life just reset the hit point counter and delete the 07
(00 the byte) and your CHAR will be revived.You will find that you
will have to have an encounter in order to get rid of the bones and
have your CHAR restored.This is true when altering most things.
LINE 3.
~~~~~~~
Line 3 holds hit points,negotiating ability,attack ability,defence
ability,concentrating ability,pick pocketing & stalking.
LINE 3 06 00 06 02 11 00 11 11 00 00 31 00 00 00 00 00 ..........1.....
^ ^ ^ ^ ^ ^ ^ ^ ^
| | | | | | | | |
hit points na aa da ca pp s
na = negotiating ability
aa = attack ability
da = defence ability
ca = concentrating ability
pp = pick pocketing
s = stalking
HIT POINTS.
~~~~~~~~~~~
Change all 4 bytes,the 1st byte being the last byte on LINE 2,
remembering the 1st 2 are a mirror of the last 2.
EG.
00 06 00 06 change to 23 04 23 04
One counts down the other is the MAX your CHAR can be restored to.
23 04 is around 9000 hit points or so.
ABILITYS.
~~~~~~~~~
These can be changed to 64 being 100%.
LINE 4.
~~~~~~~
Line 4 holds trap detecting,trap disarming,lock picking.
LINE 4 00 05 00 05 00 00 02 00 00 00 00 00 00 00 00 00 ................
^ ^ ^
| | |
| | lock picking
| |
| trap disarming change all to 64 (100%)
|
trap detecting
LINE 5.
~~~~~~~
This line holds your statts.
LINE 5 00 00 00 00 12 0E 0D 12 09 00 00 00 00 00 00 00 ................
^ ^ ^ ^ ^
| | | | |
c s d i w
c = constitution
s = strength
d = dexterity
i = intelligence
w = wizdom
LINE 6.
~~~~~~~
Line 6 holds magic points,no. of spells,no. of pack items,
experiance & rations.
LINE 6 00 00 00 13 24 07 71 03 03 08 17 00 00 00 00 03 ....$.Q.........
^ ^ ^ ^ ^ ^ ^ ^ ^
| | | | | | | | |
| | s i \ | | / rations
spell points \ | | /
\| |/
experience
s = no. of spells in spell list.
i = no. of items in your backpack.
SPELL POINTS.
~~~~~~~~~~~~~
The max for spell points is FF (255)
If you change the items number you can have more items in your pack
than you should.
EXPERIENCE POINTS.
~~~~~~~~~~~~~~~~~~
The experience starts from the right and moves to the left,putting
the value 7F FF FF FF will give your char over 32 billion points,
put no more than 7F as last byte or you go into minus values.
LINE 7.
~~~~~~~
Line 7 holds money and 6 of the 7 languages.
LINE 7 00 00 00 00 FF 00 00 00 00 02 00 00 00 00 00 00 ................
^ ^ ^ ^ ^ ^ ^ ^ ^
| | | | | | | | |
money an or li dw el da
an = Animal
or = Orc
li = Lizard
dw = Dwarven
el = Elven
da = Dark
The money value starts from the right and moves to the left,putting
FF in all 3 bytes gives you over 16 million creds,put the money
straight in the bank cos your weight will be massively over loaded.
To acquire all the languages just place a 01 in the byte,the last
language is on LINE 8.
E.G 01 01 01 01 01 01 <-gives 1st 6 languages
LINE 8.
~~~~~~~
Line 8 holds last of the languages and start of backpack items.
LINE 8 00 1A 00 00 64 28 00 00 64 09 00 00 64 08 00 00 ....D(..D...D...
^ \ / \ / \ / \
| \ / \ / \ / \
m \ / \ / \ / \
\ / \ / \ / \
item 1 item 2 item 3
m = magic language
BACKPACK
~~~~~~~~
The 1st byte in a item (E.G item 1) is the item number,for a full
list of items see the item list below.The last byte (64) is the
% rating for the item,64 = 100% good,if the item gets damaged then
the % goes down.
WARNING.
~~~~~~~~
If you place anything in your backpack just remember to readjust the
no. of items in the backpack byte on LINE 6 above.
LINE 9.
~~~~~~~
Line 9 holds the start of the spell list.
LINE 9 00 01 08 02 04 03 09 00 00 00 00 00 00 00 00 00 ................
\ / \ / \ /
(1) (2) (3)
The 1st byte is the spell no. I.E spell 1 (1),spell 2 (2) ETC.
The 2nd byte is the spell counter or how many of that spell you
can cast,this byte you can change to FF (255) so you can cast the
spell 255 times before running out.This is short term because
when you rest or save the game it will reset,it does come in handy
when you are in combat though.
LINE 10.
~~~~~~~~
The start to the next CHAR.
ALL ITEM CODES TO PLACE IN YOUR BACK PACK
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
SC = SCROLL
00 - nothing
01 - CLUB | 1B - LEATHER ARMOUR
02 - WAR SCYTHE | 1C - STUDDED LEATHER
03 - HAND AXE | 1D - SCALE MAIL
04 - FOOTMAN'S FLAIL | 1E - CHAIN MAIL
05 - FOOTMAN'S MACE | 1F - RING MAIL
06 - TRIDENT | 20 - PLATE MAIL
07 - QUARTERSTAFF | 21 - FULL PLATE
08 - WAR HAMMER | 22 - SMALL SHIELD
09 - MORNING STAR | 23 - LARGE SHIELD
0A - BATTLE AXE | 24 - TINDER BOX
0B - BATTLE FLAIL | 25 - TORCH
0C - RAPIER | 26 - FLASK OF OIL
0D - SHORT SWORD | 27 - LANTERN
0E - BROAD SWORD | 28 - SPELLBOOK
0F - BARDICHE | 29 - HOLY SYMBOL
10 - BASTARD SWORD | 2A - THIEVES PICKS
11 - 2 HANDED SWORD | 2B - ANVIL
12 - SLING | 2C - SLEDGE HAMMER
13 - BULLETS | 2D - BARBARIAN AXE
14 - SHORT BOW | 2E - HOLY WATER POTION
15 - SHORT ARROWS | 2F - HEALING POTION
16 - LONG BOW | 30 - POISON 1 POTION
17 - LONG ARROWS | 31 - ANTIDOTE POTION
18 - CROSSBOW | 32 - SHIELD RING
19 - BOLTS | 33 - ELVEN CHAIN
1A - ROBE | 34 - HEALING 2 POTION
______________________________________________
|
35 - POISON 2 POTION | 50 - RING OF SHELTER
36 - ANTIDOTE 2 POTION | 51 - ANTIMAGIC RING
37 - PROTECTING RING | 52 - STAFF OF LIFE
38 - STRENGTH POTION | 53 - INQUISITOR
39 - HEROES DRINK | 54 - STONE SWORD
3A - POTION OF KYBOL | 55 - CRYSTAL SWORD
3B - HAST POTION | 56 - GODS' HAMMER
3C - ENCHANT WEAPON SC | 57 - ELVEN BOW
3D - FRIENDSHIP RING | 58 - DAVID'S SLING
3E - ENCHANT ARMOUR SC | 59 - CRYSTAL BALL
3F - RING OF KYBOL | 5A - ELVEN CLOAK
40 - STRIKING STAFF | 5B - DRUM OF FEAR
41 - POLYMORPH WAND | 5C - 1st BOOKHALF
42 - SCROLL OF POWER | 5D - 2nd BOOKHALF
43 - HEALING POTION 3 | 5E - THE EMERALD
44 - STRENGTH RING | 5F - THE CORONA
45 - HEALERS' STAFF | 60 - THE KEYSTAFF
46 - ROD OF FEAR | 61 - PAPYRUS SCROLL
47 - GAIN LEVEL POTION | 62 - MITHRIL BALL
48 - DRAIN LEVEL POTION| 63 - DEATH MASK
49 - LIGHT BRINGER | 64 - SARCOPHAGUS
4A - STAFF OF SUN | 65 - PERGAMENT
4B - BLADE OF POWER | 66 - SCROLL
4C - STORM SCEPTRE | 67 - SHAOLIN STAFF
4D - CATCHPOLE'S HLT | 68 - DRAGON CHAIN
4E - STAFF OF AGE | 69 - DRAGON PLATE
4F - STAFF OF DEATH | 6A - DRAGON LEATHER
|
-------------------------------------------
6B - BOOK OF HERBS | 87 - COUNT DRACULA
6C - BOOK OF STARS | 88 - THE CAPITAL
6D - CRAFTS | 89 - GOLDEN CASKET
6E - LORD OF RINSE | 8A - CHEST
6F - ORTHOGRAFY | 8B - NUGGET
70 - SPADE | 8C - BIG NUGGET
71 - GUNPOWDER | 8D - LUMP OF ADAMIT
72 - LEATHER POUCH | 8E - BLUE MAP
73 - SMALL SHIELD + | 8F - SMALL MAP
74 - BROAD SWORD +2 | 90 - STRANGE MAP
75 - ROPE | 91 - MAP SCRAP
76 - LARGE SHIELD + | 92 - OLD MAP
77 - MAGIC PROTECT SC | 93 - BORING MAP
78 - THE AMULET | 94 - LUMP OF ADAMIT
79 - BROAD SWORD + | 95 - STONE KEY
7A - BROAD SWORD +2 | 96 - MIRROR SHIELD
7B - LONG ARROWS +2 | 97 - STEEL KEY
7C - TALISMAN | 98 - COPPER KEY
7D - CRYSTAL WEDGE | 99 - COAL SACK
7E - PROTECTION SCROLL | 9A - IRON KEY
7F - WHISKY POTION | 9B - RING KEY
80 - QUARTERSTAFF + | 9C - RUBY KEY
81 - STAFF OF LIGHT | 9D - SACRED DAGGER
82 - DOCUMENT | 9E - KEY OF FIRE
83 - FULL PLATE | 9F - KEY OF WATER
84 - BUCKET OF SAND | A0 - KEY OF AIR
85 - GOLDEN KEY | A1 - KEY OF EARTH
86 - 12 RATIONS | A2 - KEY OF LIGHT
________________________________________________
|
A3 - TRUE SCROLL | C0 -
A4 - GLASSY KEY | C1 -
A5 - BONE KEY | C2 -
A6 - DRY CLAY | C3 -
A7 - SOME WATER | C4 -
A8 - LUMP OF CLAY | C5 -
A9 - DRY CLAY KEY | C6 -
AA - WET CLAY KEY | C7 -
AB - GOLDEN SWORD | C8 -
AC - GOLDEN FIGURINE | C9 -
AD - DIADEM | CA -
AE - CRANK HANDLE | CB -
AF - SEAL RING | CC -
B0 - BIRDS NEST | CD -
B1 - LADLE | CE -
B2 - CAUGHT VAMPIRE | CF -
B3 - TIN KEY | D0 -
B4 - WATER JUG | D1 -
B5 - BONE | D2 -
B6 - DOOR KEY | D3 -
B7 - UGLY MAP | D4 -
B8 - THE RING | D5 -
B9 - THE STAFF | D6 -
END OF THE ITEMS LIST.
Write to:
2/1 Stott Ct
Wodonga Vic 3690
Australia